Edutainment 3.0 is a movement integrating active learning, storytelling, design, community, and immersive technology.
The Edutainment 3.0 report includes:
- 8 trends shaping the future of Edutainment
- 100+ case studies and projects
- Guidelines, thought starters, and opportunities you can apply immediately
Education is entering a new era.
On one side, there’s the emergence of entirely new institutions - creator-led courses, venture and brand-backed universities, and democratized learning through software and smartphones.
On the other, individuals are investing more in learning, and organizations of all sizes are realizing the importance of creating talent flywheels.
The world of learning is changing form, and changing fast.
On one side, there’s the emergence of entirely new institutions - creator-led courses, venture and brand-backed universities, and democratized learning through software and smartphones.
On the other, individuals are investing more in learning, and organizations of all sizes are realizing the importance of creating talent flywheels.
The world of learning is changing form, and changing fast.
Edutainment 3.0 is a movement integrating active learning, storytelling, design, community, and immersive technology. It has the potential to make learning as intuitive, dynamic and effective as the products and services we most love to interact with.
Wavetable’s Edutainment 3.0 report includes:
- 8 trends shaping the future of Edutainment
- 100+ case studies and projects
- Guidelines, thought starters, and opportunities you can apply immediately
The report comes as a slide deck, plus a deep-dive microsite packed with videos, research, and case studies.